Name status: English reference name; official global localization not verified
Black Ticket · 5-starConstitutionSustain
Evaluate Iron Commander by survival coverage and encounter fit before judging personal damage.
This page localizes the current CN crewmate record into English. The original Chinese character name remains visible for identification; skill terminology may be updated when official global wording becomes available.
Iron Commander is listed as Sustain with Constitution as the primary attribute. Start with the documented role, then verify skill conditions and level scaling before committing materials.
Ticket type describes recruitment grade, not a complete tier ranking. Team fit, profession access, encounter mechanics and investment still matter.
CN database values
Iron Commander base stats
Initial and maximum values are shown as recorded. A repeated speed value means the source does not provide a separate maximum.
HP350 initial5798 maximumAttack20 initial195 maximumDefense10 initial79 maximumSpeed99 initial99 maximum
English-localized CN skill data
Iron Commander skills and level values
Skill names and mechanic explanations are localized for English readers while all percentages, costs and level values remain tied to the current CN data record.
Passive Skill
Frontline Garrison
When attacked, there is a 30% chance of launching [Guardian Iron Fist] to counterattack. [Guardian Iron Fist]: Causes damage equal to 100%/190% of the enemy's attack power and gains a shield of 30%/57% of the attack power. There is a 20%/38% chance of taunting the target for 1 turn.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Taunt chance
20%
22%
24%
26%
28%
30%
32%
34%
36%
40%
42%
44%
46%
48%
50%
Signature Skill · 12 energy
The Afterglow Burns
All members of allied team will receive [Wall of Protection] equal to 15%/25.8% of Iron Commander' HP, which lasts for 2 turns. Causes damage equal to 500%/950% of the enemy's attack power, and taunts the target for 1 turn.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Party HP-based shield
15%
16.5%
18%
19.5%
21%
22.5%
24%
25.5%
27%
30%
31.5%
33%
34.5%
36%
37.5%
Single-target damage
500%
550%
600%
650%
700%
750%
800%
850%
900%
1000%
1050%
1100%
1150%
1200%
1250%
Personal Skill
The Iron Wall Of The Royal City
Let one of allied targets gain a shield [Wall of Protection] equal to 15%/25.8% of Iron Commander' HP, which lasts for 2 turns. [Wall of Protection]: When the value of this shield is exhausted or the duration expires, Iron Commander uses [Guardian Iron Fist] to counterattack the enemy unit that last attacked the owner.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Single-target HP-based shield
15%
16.5%
18%
19.5%
21%
22.5%
24%
25.5%
27%
30%
31.5%
33%
34.5%
36%
37.5%
Guard
Defend
Reduces incoming damage. When struck by damage matching this crewmate’s primary attribute, part of that damage can be reflected.
Voyage growth reference
Iron Commander core attributes by stage
Stage
Strength
Agility
Constitution
Intelligence
Perception
Charisma
1
14
11
18
12
9
14
2
21
16
27
17
13
20
3
28
21
36
22
17
26
4
35
26
45
27
21
32
5
42
31
54
32
25
38
6
49
36
63
37
29
44
Head enhancement record
Iron Commander talents
Slot 1 · Class trait
Class Trait
Level 1: This crewmate can change profession once after reaching level 10 during a voyage.
Level 2: This crewmate can change profession once after reaching level 15 during a voyage.
Slot 2 · Sailor instinct
Sailor Instinct
After training, choose one profession skill tied to a primary attribute. The crewmate starts each voyage with that skill.
Slot 3 · Brilliant flash
Brilliant Flash
After using the skill, the friendly unit with the lowest HP will be given [Wall of Protection] worth 4.8% of the HP of the commander, which lasts for 2 turns.
Slot 4 · Combat trait
An Iron Fist To Contain The Enemy
When the hit weight exceeds 200%, for every 10% it exceeds, [Counterattack] damage increases by 0.8%/2.72%, up to 16%/54.4%.
Slot 5 · Combat trait
Intact Territory
Shield efficiency increased by 5%/17%.
Slot 6 · Combat trait
Glorious Triumph
The attack weight is increased by 30%/110%.
Slot 7 · Crew trait
Shelter With Loyalty
When allied unit obtains [Wall of Protection], every time its health value is 1% lower than 100%, the shield value it obtains increases by 0.3%.
Slot 8 · Crew trait
Defend With Honor
When [Wall of Guard] disappears, the owner of [Wall of Guard] recovers 20% of its remaining shield value in HP.
Permanent progression
Iron Commander breakthrough bonuses
Breakthrough 1
Breakthrough 1
HP +215 · Attack +15 · Defense +5 · Damage +1.25%
Breakthrough 2
Breakthrough 2
HP +430 · Attack +30 · Defense +10 · Damage +2.5%
Additional effect: Iron Fist Commander's shield effect is increased by 6.
Additional effect: After being attacked, there is a 100% probability of recovering 1% of the HP. If the attack breaks the shield, it will be triggered and the HP restored will be doubled.
Verification and name policy
Source status for Iron Commander
This record was last verified on . Values may change with CN balance updates. English names and mechanic wording are reference localizations and may change when first-party global terminology is available.