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Portrait of 钟表匠

Current CN crewmate record

Watchmaker (钟表匠)

Name status: English reference name; official global localization not verified

Purple Ticket · 4-starPerceptionSub DPSSupport

Read the skill conditions and the mechanic they enable; support value depends on the damage core and encounter.

This page localizes the current CN crewmate record into English. The original Chinese character name remains visible for identification; skill terminology may be updated when official global wording becomes available.

At a glance

Watchmaker role and CN availability

Chinese UI name
钟表匠
Stable record ID
clockmaker
Ticket type
Purple Ticket · 4-star
Primary attribute
Perception
Combat role
Sub DPS · Support
Availability
Permanent CN availability
CN version added
CN public test
Record verified

How to read this record

Watchmaker is listed as Sub DPS and Support with Perception as the primary attribute. Start with the documented role, then verify skill conditions and level scaling before committing materials.

Ticket type describes recruitment grade, not a complete tier ranking. Team fit, profession access, encounter mechanics and investment still matter.

CN database values

Watchmaker base stats

Initial and maximum values are shown as recorded. A repeated speed value means the source does not provide a separate maximum.

HP350 initial4412 maximum
Attack20 initial180 maximum
Defense10 initial68 maximum
Speed104 initial104 maximum

English-localized CN skill data

Watchmaker skills and level values

Skill names and mechanic explanations are localized for English readers while all percentages, costs and level values remain tied to the current CN data record.

Passive Skill

Heterochronic Observation

When other friendly units use strengthening dice, they will gain layers of [Time Calculation] equal to twice the number of strengthening dice used. Each layer of [Time Calculation] acquired increases the [Fixed Damage] caused by oneself by 2%/3.8%, up to a maximum of 20%/38%.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15
Fixed-damage increase2%2.2%2.4%2.6%2.8%3%3.2%3.4%3.6%4%4.2%4.4%4.6%4.8%5%
Maximum increase20%22%24%26%28%30%32%34%36%40%42%44%46%48%50%
Signature Skill · 15 energy

Countercurrent Turbulence

Causes 108/300 points of [fixed damage] to all enemies. Consuming up to 16 layers of [Time Calculation], each consumed layer of [Time Calculation] will increase the damage by an additional 6/15 points [Fixed Damage], and reduce the target's vulnerability points by 1 point.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15
AoE fixed damage108118129140150161172182193204215225236247257
Additional fixed damage66778991010111112121313
Personal Skill

Wrong Time Positioning

Causes 94/263 points of [fixed damage] to a single enemy. Consuming up to 8 layers of [Time Calculation], each consumed layer of [Time Calculation] will increase this damage by an additional 5/14 points [Fixed Damage].
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15
Single-target fixed damage94104113122132141150160169178188197207216225
Additional fixed damage56677888991010111112
Guard

Defend

Reduces incoming damage. When struck by damage matching this crewmate’s primary attribute, part of that damage can be reflected.

Voyage growth reference

Watchmaker core attributes by stage

StageStrengthAgilityConstitutionIntelligencePerceptionCharisma
1108128166
215121812249
3201624163212
4252030204015
5302436244818
6352842285621

Head enhancement record

Watchmaker talents

Slot 1 · Class trait

Class Trait

Level 1: This crewmate can change profession once after reaching level 10 during a voyage. Level 2: This crewmate can change profession once after reaching level 15 during a voyage.

Slot 2 · Sailor instinct

Sailor Instinct

After training, choose one profession skill tied to a primary attribute. The crewmate starts each voyage with that skill.

Slot 3 · Brilliant flash

Brilliant Flash

After using the skill, gain 12 layers of [Time Calculation].

Slot 4 · Combat trait

Induction

After consuming [Time Calculation], the speed increases by 3/7 levels, lasting for 2 turns.

Slot 5 · Combat trait

Deductive Method

Stance damage increased by 10%/34%.

Slot 6 · Combat trait

Abduction

[Fixed damage] increased by 6%/20.4%.

Slot 7 · Crew trait

Madman'S Judgment

When you successfully complete the vulnerability point test, the cooldown time of your personal skills is reduced by 1.

Slot 8 · Crew trait

Doubter'S Awareness

When the battle begins, restore 3 energy points.

Permanent progression

Watchmaker breakthrough bonuses

Breakthrough 1

Breakthrough 1

HP +215 · Attack +15 · Defense +5 · Damage +3.5%

Breakthrough 2

Breakthrough 2

HP +430 · Attack +30 · Defense +10 · Damage +7%

Additional effect: The fixed damage dealt by the Clockmaker is increased by 5.

Breakthrough 3

Breakthrough 3

HP +645 · Attack +45 · Defense +15 · Damage +10.5%

Additional effect: The fixed damage dealt by the Clockmaker is increased by 5.

Breakthrough 4

Breakthrough 4

HP +860 · Attack +60 · Defense +20 · Damage +14%

Additional effect: The fixed damage dealt by the Clockmaker is increased by 5.

Breakthrough 5

Breakthrough 5

HP +1075 · Attack +75 · Defense +25 · Damage +17.5%

Additional effect: The fixed damage dealt by the Clockmaker is increased by 5.

Breakthrough 6

Breakthrough 6

HP +1290 · Attack +90 · Defense +30 · Damage +21%

Additional effect: When the Clockmaker reduces the enemy unit's vulnerability points, the friendly unit with the highest attack power will move 30% faster.

Verification and name policy

Source status for Watchmaker

This record was last verified on . Values may change with CN balance updates. English names and mechanic wording are reference localizations and may change when first-party global terminology is available.