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Portrait of 旅人

Current CN crewmate record

Traveler (旅人)

Name status: English reference name; official global localization not verified

Purple Ticket · 4-starStrengthMain DPS

Treat Traveler as a primary damage investment. Check the skill scaling and team support before comparing ticket colour alone.

This page localizes the current CN crewmate record into English. The original Chinese character name remains visible for identification; skill terminology may be updated when official global wording becomes available.

At a glance

Traveler role and CN availability

Chinese UI name
旅人
Stable record ID
traveler
Ticket type
Purple Ticket · 4-star
Primary attribute
Strength
Combat role
Main DPS
Availability
Permanent CN availability
CN version added
CN public test
Record verified

How to read this record

Traveler is listed as Main DPS with Strength as the primary attribute. Start with the documented role, then verify skill conditions and level scaling before committing materials.

Ticket type describes recruitment grade, not a complete tier ranking. Team fit, profession access, encounter mechanics and investment still matter.

CN database values

Traveler base stats

Initial and maximum values are shown as recorded. A repeated speed value means the source does not provide a separate maximum.

HP944 initialmaximum
Attack44 initialmaximum
Defense22 initialmaximum
Speed101 initial101 maximum

English-localized CN skill data

Traveler skills and level values

Skill names and mechanic explanations are localized for English readers while all percentages, costs and level values remain tied to the current CN data record.

Passive Skill

The Time Has Come

When [Excitement] reaches 9 levels, all [Excitement] will be immediately consumed to launch a pursuit, causing 150%/300% attack power damage to the target, and gain 1 layer of [Fighting Will]. When dealing damage, gain 1 layer of [Excitement]. A maximum of 3 layers of [Excitement] can be gained in one attack.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15
Level value150165180195210228246264282300315330345360375
Signature Skill · 15 energy

Flame Slash

Causes damage equal to 650%/1300% of attack power to a single enemy.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15
Level value650715780845910988106611441222130013651430149515601625
Personal Skill

Fiery Ambition

Obtain 4 layers of [Excitement] and 2 layers of [Fighting Will]. Attack power increases by 15%/25% for 2 turns. Does not end the turn.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15
Level value1516.51819.52122.824.626.428.23031.53334.53637.5
Guard

Defend

Reduces incoming damage. When struck by damage matching this crewmate’s primary attribute, part of that damage can be reflected.

Voyage growth reference

Traveler core attributes by stage

StageStrengthAgilityConstitutionIntelligencePerceptionCharisma
1151197108
2221613101512
3292117132016
4362621162520
5433125193024
6503629223528

Head enhancement record

Traveler talents

Slot 1 · Class trait

Class Trait

Level 1: This crewmate can change profession once after reaching level 10 during a voyage. Level 2: This crewmate can change profession once after reaching level 15 during a voyage.

Slot 2 · Sailor instinct

Sailor Instinct

After training, choose one profession skill tied to a primary attribute. The crewmate starts each voyage with that skill.

Slot 3 · Brilliant flash

Brilliant Flash

After using the skill, gain 3 layers of [Excitement], and increase the pursuit damage by 9 levels, lasting for 2 turns.

Slot 4 · Combat trait

Faster Knife

After using a personal skill, the damage of your next action will be increased by 10%.

Slot 5 · Combat trait

More Wild Wind

[Pursuit] damage increased by 10%.

Slot 6 · Combat trait

Stronger Fire

Signature skill damage increased by 10%.

Slot 7 · Crew trait

Blessings Of Good Luck

For each enhancement die used, gain 1 layer of [Excitement].

Slot 8 · Crew trait

The Skill Of Thousand Hammers

When the pursuit effect of [The Time Has Come] is triggered, 1 point of energy is restored.

Permanent progression

Traveler breakthrough bonuses

Breakthrough 1

Breakthrough 1

HP +215 · Attack +15 · Defense +5 · Damage +1.75%

Breakthrough 2

Breakthrough 2

HP +430 · Attack +30 · Defense +10 · Damage +3.5%

Additional effect: The damage caused by travelers is increased by 2%.

Breakthrough 3

Breakthrough 3

HP +645 · Attack +45 · Defense +15 · Damage +5.25%

Additional effect: The damage caused by travelers is increased by 1%.

Breakthrough 4

Breakthrough 4

HP +860 · Attack +60 · Defense +20 · Damage +7%

Additional effect: The damage caused by travelers is increased by 1%.

Breakthrough 5

Breakthrough 5

HP +1075 · Attack +75 · Defense +25 · Damage +8.75%

Additional effect: The damage caused by travelers is increased by 1%.

Breakthrough 6

Breakthrough 6

HP +1290 · Attack +90 · Defense +30 · Damage +10.5%

Additional effect: The [Excitement] gained from personal skills is increased to level 7.

Verification and name policy

Source status for Traveler

This record was last verified on . Values may change with CN balance updates. English names and mechanic wording are reference localizations and may change when first-party global terminology is available.