Name status: English reference name; official global localization not verified
Purple Ticket · 4-starConstitutionSustain
Evaluate Coward by survival coverage and encounter fit before judging personal damage.
This page localizes the current CN crewmate record into English. The original Chinese character name remains visible for identification; skill terminology may be updated when official global wording becomes available.
Coward is listed as Sustain with Constitution as the primary attribute. Start with the documented role, then verify skill conditions and level scaling before committing materials.
Ticket type describes recruitment grade, not a complete tier ranking. Team fit, profession access, encounter mechanics and investment still matter.
CN database values
Coward base stats
Initial and maximum values are shown as recorded. A repeated speed value means the source does not provide a separate maximum.
HP350 initial4412 maximumAttack20 initial182 maximumDefense10 initial68 maximumSpeed98 initial98 maximum
English-localized CN skill data
Coward skills and level values
Skill names and mechanic explanations are localized for English readers while all percentages, costs and level values remain tied to the current CN data record.
Passive Skill
No Deserters Here
At the beginning of the battle, gain 5 stacks of [Cowardice]. Each time you are attacked, lose 1 layer of [Cowardice]. When the number of [Cowardice] layers reaches zero, gain 2 layers of [Armor], release [Personal Skills], and reduce the damage received by yourself by 5/14 levels, lasting for 2 turns. After 2 turns, gain 5 layers of [Cowardice] again.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Self damage reduction
5%
6%
7%
8%
9%
10%
11%
12%
13%
15%
16%
17%
18%
19%
20%
Signature Skill · 12 energy
Count On You All
Let all members of allied party gain a shield of 12%/22.8% of their own physical limit, which lasts for 2 turns. For each layer of [Armor], an additional 0.3%/0.57% of the upper limit of HP will be added to the shield value.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Party max-HP shield
12%
12.6%
13.2%
13.8%
14.4%
15%
15.6%
16.2%
16.8%
18%
18.6%
19.2%
19.8%
20.4%
21%
Additional max-HP shield
0.2%
0.21%
0.22%
0.23%
0.24%
0.25%
0.26%
0.27%
0.28%
0.3%
0.31%
0.32%
0.33%
0.34%
0.35%
Personal Skill
Misunderstanding
Causes damage equal to 200%/380% of attack power to all enemies.Gain [Courage] for 2 turns. [Courage]: Share 15%/28% of the damage to other friendly units.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
AoE damage
200%
220%
240%
260%
280%
300%
320%
340%
360%
400%
420%
440%
460%
480%
500%
Shared damage
15%
16.5%
18%
19.5%
21%
22.5%
24%
25.5%
27%
30%
31.5%
33%
34.5%
36%
37.5%
Guard
Defend
Reduces incoming damage. When struck by damage matching this crewmate’s primary attribute, part of that damage can be reflected.
Voyage growth reference
Coward core attributes by stage
Stage
Strength
Agility
Constitution
Intelligence
Perception
Charisma
1
11
9
12
9
7
11
2
16
14
18
13
10
16
3
21
19
24
17
13
21
4
26
24
30
21
16
26
5
31
29
36
25
19
31
6
36
34
42
29
22
36
Head enhancement record
Coward talents
Slot 1 · Class trait
Class Trait
Level 1: This crewmate can change profession once after reaching level 10 during a voyage.
Level 2: This crewmate can change profession once after reaching level 15 during a voyage.
Slot 2 · Sailor instinct
Sailor Instinct
After training, choose one profession skill tied to a primary attribute. The crewmate starts each voyage with that skill.
Slot 3 · Brilliant flash
Brilliant Flash
After using the skill, 2 layers of [Cowardice] will be reduced and 6% of one's HP will be restored.
Slot 4 · Combat trait
Preparation Tips
Each time you are attacked, the damage you take is reduced by 4%/13.6%, up to 8%/27.2%, and is cleared at the beginning of your turn.
Slot 5 · Combat trait
Grit Your Teeth
Personal skill damage increased by 7.5%/25.5%.
Slot 6 · Combat trait
Instant Decision
Shield effect increased by 5%/17%.
Slot 7 · Crew trait
Pep Talk
When the battle begins, lose 3 stacks of [Cowardice].
Slot 8 · Crew trait
Risk It All
At the beginning of the battle, the attack weight will be increased by 15 levels, lasting for 2 turns.
Permanent progression
Coward breakthrough bonuses
Breakthrough 1
Breakthrough 1
HP +215 · Attack +15 · Defense +5 · Damage +1.25%
Breakthrough 2
Breakthrough 2
HP +430 · Attack +30 · Defense +10 · Damage +2.5%
Additional effect: Coward's shield effect is increased by 4.
Additional effect: Instantly restore 3 points of energy when acquiring [Cowardice].
Verification and name policy
Source status for Coward
This record was last verified on . Values may change with CN balance updates. English names and mechanic wording are reference localizations and may change when first-party global terminology is available.