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Portrait of 胡话先知

Current CN crewmate record

Nonsense Prophet (胡话先知)

Name status: English reference name; official global localization not verified

Purple Ticket · 4-starCharismaSustain

Evaluate Nonsense Prophet by survival coverage and encounter fit before judging personal damage.

This page localizes the current CN crewmate record into English. The original Chinese character name remains visible for identification; skill terminology may be updated when official global wording becomes available.

At a glance

Nonsense Prophet role and CN availability

Chinese UI name
胡话先知
Stable record ID
huhua-xianzhi
Ticket type
Purple Ticket · 4-star
Primary attribute
Charisma
Combat role
Sustain
Availability
Permanent CN availability
CN version added
CN public test
Record verified

How to read this record

Nonsense Prophet is listed as Sustain with Charisma as the primary attribute. Start with the documented role, then verify skill conditions and level scaling before committing materials.

Ticket type describes recruitment grade, not a complete tier ranking. Team fit, profession access, encounter mechanics and investment still matter.

CN database values

Nonsense Prophet base stats

Initial and maximum values are shown as recorded. A repeated speed value means the source does not provide a separate maximum.

HP350 initial4412 maximum
Attack20 initial166 maximum
Defense10 initial62 maximum
Speed103 initial103 maximum

English-localized CN skill data

Nonsense Prophet skills and level values

Skill names and mechanic explanations are localized for English readers while all percentages, costs and level values remain tied to the current CN data record.

Passive Skill

The World Is Spinning

When you get [Dizzy], you will immediately get 2 layers of [Root Note]. [Dizzy]: When using skills to treat allied units, the own healing effect will be increased by 10%/20%, and 1 random negative status will be eliminated.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15
Self healing-effect increase10%11%12%13%14%15%16%18%19%20%21%22%23%24%25%
Signature Skill · 10 energy

Dizzy Prophecy

Restores 600%/1200% of the HP of all allies, and makes all allies gain [Immunity], which lasts for 1 turn. Make yourself get [Dizziness], which lasts for 3 turns.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15
Party HP recovery600%660%720%780%840%912%984%1056%1128%1200%1260%1320%1380%1440%1500%
Personal Skill

A Word Of Inspiration

Restores HP equal to 1000%/2000% of attack power for a single ally.
ValueLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15
Single-target HP recovery1000%1100%1200%1300%1400%1520%1640%1760%1880%2000%2100%2200%2300%2400%2500%
Guard

Defend

Reduces incoming damage. When struck by damage matching this crewmate’s primary attribute, part of that damage can be reflected.

Voyage growth reference

Nonsense Prophet core attributes by stage

StageStrengthAgilityConstitutionIntelligencePerceptionCharisma
1861291015
212918131522
3161224172029
4201530212536
5241836253043
6282142293550

Head enhancement record

Nonsense Prophet talents

Slot 1 · Class trait

Class Trait

Level 1: This crewmate can change profession once after reaching level 10 during a voyage. Level 2: This crewmate can change profession once after reaching level 15 during a voyage.

Slot 2 · Sailor instinct

Sailor Instinct

After training, choose one profession skill tied to a primary attribute. The crewmate starts each voyage with that skill.

Slot 3 · Brilliant flash

Brilliant Flash

After using the skill, you will gain an additional 0.6 energy points. If you have [Dizzy], the friendly unit with the lowest HP will recover 3.6% of its upper limit of HP.

Slot 4 · Combat trait

The Piety Of The Apostate

When possessing [Dizzy], the speed is increased by 3/11, and the next action is 2%/6% earlier after each action.

Slot 5 · Combat trait

Nonsense Apocalypse

The upper limit of HP is increased by 5%/17%.

Slot 6 · Combat trait

Blessing With Babbling Words

Self-healing effect increases by 5%/17%.

Slot 7 · Crew trait

Hazy Revelation

When using personal skills, remove 1 negative status for the target.

Slot 8 · Crew trait

Good Things Come To Good People

After using the signature skill, 6% of one's HP will be restored every turn, lasting for 2 turns.

Permanent progression

Nonsense Prophet breakthrough bonuses

Breakthrough 1

Breakthrough 1

HP +215 · Attack +15 · Defense +5 · Damage +1.75%

Breakthrough 2

Breakthrough 2

HP +430 · Attack +30 · Defense +10 · Damage +3.5%

Additional effect: The healing effect of the Nonsense Prophet is increased by 3%.

Breakthrough 3

Breakthrough 3

HP +645 · Attack +45 · Defense +15 · Damage +5.25%

Additional effect: The healing effect of the Nonsense Prophet is increased by 1%.

Breakthrough 4

Breakthrough 4

HP +860 · Attack +60 · Defense +20 · Damage +7%

Additional effect: The healing effect of the Nonsense Prophet is increased by 1%.

Breakthrough 5

Breakthrough 5

HP +1075 · Attack +75 · Defense +25 · Damage +8.75%

Additional effect: The healing effect of the Nonsense Prophet is increased by 1%.

Breakthrough 6

Breakthrough 6

HP +1290 · Attack +90 · Defense +30 · Damage +10.5%

Additional effect: When restoring HP to allied unit, if the Nonsense Prophet has [Dizziness], the damage taken by the target will be reduced by 6% for 2 turns.

Verification and name policy

Source status for Nonsense Prophet

This record was last verified on . Values may change with CN balance updates. English names and mechanic wording are reference localizations and may change when first-party global terminology is available.