Name status: English reference name; official global localization not verified
Purple Ticket · 4-starCharismaSustain
Evaluate Nonsense Prophet by survival coverage and encounter fit before judging personal damage.
This page localizes the current CN crewmate record into English. The original Chinese character name remains visible for identification; skill terminology may be updated when official global wording becomes available.
Nonsense Prophet is listed as Sustain with Charisma as the primary attribute. Start with the documented role, then verify skill conditions and level scaling before committing materials.
Ticket type describes recruitment grade, not a complete tier ranking. Team fit, profession access, encounter mechanics and investment still matter.
CN database values
Nonsense Prophet base stats
Initial and maximum values are shown as recorded. A repeated speed value means the source does not provide a separate maximum.
HP350 initial4412 maximumAttack20 initial166 maximumDefense10 initial62 maximumSpeed103 initial103 maximum
English-localized CN skill data
Nonsense Prophet skills and level values
Skill names and mechanic explanations are localized for English readers while all percentages, costs and level values remain tied to the current CN data record.
Passive Skill
The World Is Spinning
When you get [Dizzy], you will immediately get 2 layers of [Root Note]. [Dizzy]: When using skills to treat allied units, the own healing effect will be increased by 10%/20%, and 1 random negative status will be eliminated.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Self healing-effect increase
10%
11%
12%
13%
14%
15%
16%
18%
19%
20%
21%
22%
23%
24%
25%
Signature Skill · 10 energy
Dizzy Prophecy
Restores 600%/1200% of the HP of all allies, and makes all allies gain [Immunity], which lasts for 1 turn. Make yourself get [Dizziness], which lasts for 3 turns.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Party HP recovery
600%
660%
720%
780%
840%
912%
984%
1056%
1128%
1200%
1260%
1320%
1380%
1440%
1500%
Personal Skill
A Word Of Inspiration
Restores HP equal to 1000%/2000% of attack power for a single ally.
Value
Lv.1
Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15
Single-target HP recovery
1000%
1100%
1200%
1300%
1400%
1520%
1640%
1760%
1880%
2000%
2100%
2200%
2300%
2400%
2500%
Guard
Defend
Reduces incoming damage. When struck by damage matching this crewmate’s primary attribute, part of that damage can be reflected.
Voyage growth reference
Nonsense Prophet core attributes by stage
Stage
Strength
Agility
Constitution
Intelligence
Perception
Charisma
1
8
6
12
9
10
15
2
12
9
18
13
15
22
3
16
12
24
17
20
29
4
20
15
30
21
25
36
5
24
18
36
25
30
43
6
28
21
42
29
35
50
Head enhancement record
Nonsense Prophet talents
Slot 1 · Class trait
Class Trait
Level 1: This crewmate can change profession once after reaching level 10 during a voyage.
Level 2: This crewmate can change profession once after reaching level 15 during a voyage.
Slot 2 · Sailor instinct
Sailor Instinct
After training, choose one profession skill tied to a primary attribute. The crewmate starts each voyage with that skill.
Slot 3 · Brilliant flash
Brilliant Flash
After using the skill, you will gain an additional 0.6 energy points. If you have [Dizzy], the friendly unit with the lowest HP will recover 3.6% of its upper limit of HP.
Slot 4 · Combat trait
The Piety Of The Apostate
When possessing [Dizzy], the speed is increased by 3/11, and the next action is 2%/6% earlier after each action.
Slot 5 · Combat trait
Nonsense Apocalypse
The upper limit of HP is increased by 5%/17%.
Slot 6 · Combat trait
Blessing With Babbling Words
Self-healing effect increases by 5%/17%.
Slot 7 · Crew trait
Hazy Revelation
When using personal skills, remove 1 negative status for the target.
Slot 8 · Crew trait
Good Things Come To Good People
After using the signature skill, 6% of one's HP will be restored every turn, lasting for 2 turns.
Permanent progression
Nonsense Prophet breakthrough bonuses
Breakthrough 1
Breakthrough 1
HP +215 · Attack +15 · Defense +5 · Damage +1.75%
Breakthrough 2
Breakthrough 2
HP +430 · Attack +30 · Defense +10 · Damage +3.5%
Additional effect: The healing effect of the Nonsense Prophet is increased by 3%.
Additional effect: When restoring HP to allied unit, if the Nonsense Prophet has [Dizziness], the damage taken by the target will be reduced by 6% for 2 turns.
Verification and name policy
Source status for Nonsense Prophet
This record was last verified on . Values may change with CN balance updates. English names and mechanic wording are reference localizations and may change when first-party global terminology is available.